Stainless Steel 6.3-6.4 Mod for Medieval 2 Total War So I've seen a lot of people post about how this mod has crashed or won't start for them and they all receive little to no help on it. I want to see if maybe I can change that with a small tutorial.
Stainless Steel 6.4 Features The Campaign: • Rebalanced victory conditions. • Rebalanced building bonuses. • Guild's HQ's now always offer a faction wide bonus.
• Rebalanced existing missions and added more missions. • New building, place-able in locations with long rivers. • Removed Ireland. • Added a new region below Kiev (Ireland is now 2 regions). • AI factions tend to stick to their Royal Blood for many generations. • Alberi di Famiglia Regal implemented. • New Faction Economy scripts.
• Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units). • Mongols are finally pagan.
• 1TPY Early Era campaign. • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins. • New troubadours event.
The Campaign Map: • Completely new and huge campaign map, covering most of Europe and the beginning of Persia. • New ground types and custom climates. • Maximum width the engine allows of 510 movement tiles.
• Mountains, hills and map outlines are based on satellite data. • Work of art coastlines instead of the square 'vanilla' ones.
• Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance) • Every Region has its own resources, including new valuable resources in the 'outbacks' of the map • Resources are now better balanced, a couple of new resources were also added. • All resources were moved away from roads, to ensure merchants' peaceful life. • AI friendly map, the AIs' armies should no longer get stuck. • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked. • Missing ports added.
• Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed. • Agart's great city & castle models. The Battle Map & Unit Balance: • Davide.cool grass mod implemented. • Water now looks a whole lot better! • Smoother steppes modification by wolfslayer implemented.
• New war horn sounds by wolfslayer implemented (hand picked by me). • Ambient sound files for Muslim temples by wolfslayer implemented. • Magus' Crimson Tide implemented (the no-dirt version). • Award winning BAI by Germanicu5. • Swagger's Skymod included. • Knights Templar units from Lord_Calidor's KT mod implemented.